- INPUT (programming)

Classic Marshall Cavendish Series

"Specially designed for the Spectrum 16K and 48K, Commodore 64 BBC B, Acorn Electron and Dragon 32"
We currently have quite good stocks, including a full bound set, of this cult series from the golden age of personal computing. If we don't yet have them all listed, please use 'Contact' to enquire further.
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A Guide to....

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....the Input Programming Course

1: Think of a Number...

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2: Computer as Decision Maker

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3: Low-Level Languages

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4: Scoring & Timing Routines

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5: What do I do next?

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6: Creating the Big Bang

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7: Creating Levels of Difficulty

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8: Printers: the Choices

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9: Display your Facts & Figures

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10: Computer Typing Tutor

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11: Assembling by Hand (2)

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12: Computer Typing Tutor (3)

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13: Completing the Adventure

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14: How To Plot Graphs

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15: TV versus Monitor

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16: Spectrum Trace Program

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17: It's a Frame-up

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18: Who Needs Wordprocessing?

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19: Computer Aided Design (2)

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20: Getting things in Perspective

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21: Dragon/Tandy Program Squeezer

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22: Simple Music

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23: You Hum It - I'll Play It

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24: Get Off to a Flying Start

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25: The Final Approach

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26: Out Of This World

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27: Commodore & Acorn Custom Keys

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28: Cones, Curves & Cuts

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29: Looking into Curves

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30: Supercharge Your BASCI

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31: Exploring the Acorn's Paintbox

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32: Playing in Harmony

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33: Yours for Years to Come

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34: The Mathematics of Growth

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35: Looking into it

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36: Fox & Geese Game (2)

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37: Cliffhanger: Keeping the Score

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38: Walk into my Parlour?

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39: Modelling: Food for Thought

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40: Machine Code Life Game

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41: Computer Interior Designer

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42: Wargaming: Art of Command

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43: Music Composer Program

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44: Draw it, Print it

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